Завантажити файл config.ini або де знайти для гри Call of Duty: Black Ops 3


Конфігураційний файл config.ini для гри Call of Duty: Black Ops 3 може допомогти вирішити безліч проблем, з якими ви можете зіткнутися. У даній статті ми описали докладну інструкцію по налаштуванню цього файлу і його встановлення.

Скачати config.ini

І так, найпростіший шлях, скачати файл і помістити його в потрібну папку:

  • Скачати config.ini для гри Call of Duty: Black Ops 3
  • Далі переходимо в кореневу папку гри Call of Duty Black Ops III/players/ і копіюємо файл туди.
  • Готове.
  • Створюємо файл config.ini в ручну

  • Переходимо в папку /players/, яка розташована в кореневій папці.
  • Створюємо файл config.ini і копіюємо в нього текст нижче:
  • //

    //Gameplay

    //

    //Frame rate cap (0 for none)

    MaxFPS = “60” // 0 to 1000

     

    //Show current framerate on screen

    DrawFPS = “0” // 0 or 1

     

    //Toggle framerate smoothing

    SmoothFramerate = “0” // 0 or 1

     

    //Horizontal field of view in degrees assuming 16:9 aspect ratio

    FOV = “80” // 65 to 120

     

    SplitscreenOrientation = “0” // 0 or 1

     

    //Enable network voice chat

    VoiceChat = “1” // 0 or 1

     

    //Enable occlusion of sound behind solid surfaces

    SoundOcclusion = “1” // 0 or 1

     

    //Mouse smoothing amount

    MouseFilter = “0” // 0 to 10

     

    MouseAcceleration = “0” // 0 to 1

     

    MouseSensitivity = “2” // 0.1 to 30

     

    //Mouse vertical sensitivity

    MouseVerticalSensitivity = “0.022” // -1 to 1

     

    //Enable vertical look with the mouse

    MouseVerticalLook = “1” // 0 or 1

     

    //Maximum number of simultaneous human corpses

    CorpseCount = “32” // 1 to 32

     

    //Number of frames the driver is allowed to enqueue, a lower value improves input latency but may decrease performance. Set it to 0 to use the system default, usually 3.

    MaxFrameLatency = “0” // 0 to 4

     

    //

    //Setup

    //

     

    //Set to zero to force auto-detect to run at startup

    AutoDetectHasRun = “1” // 0 or 1

     

    //Thread count for handling the job queue

    WorkerThreads = “2” // 2 to 4

     

    //Clear to check driver against recommended

    LastDriverNvidia = “35887” // 0 or bigger

     

    //Clear to check driver against recommended

    LastDriverAMD = “0” // 0 or bigger

     

    //Fraction of video memory usage to target

    VideoMemory = “0.95” // 0.75 to 1

     

    //

    //Display

    //

     

    // 0 – Windowed, 1 – Fullscreen, 2 – Fullscreen Window

    FullScreenMode = “2” // 0 to 2

     

    //X Window position

    WindowX = “0” // -8192 to 8192

     

    //Window Y position

    WindowY = “0” // -8192 to 8192

     

    WindowSize = “800х600” // any text

     

    RefreshRate = “59.95” // 1 to 240

     

    //Monitor index to use for fullscreen

    Monitor = “1” // 0 to 8

     

    //Vsync only applies in fullscreen

    Vsync = “0” // 0 or 1

     

    //Percentage of window resolution that the 3D scene renders at

    ResolutionPercent = “100” // 50 to 200

     

    //Color spaces monitor for output

    DisplayGamma = “sRGB” // sRGB, rec.709, or rec.709 – Limited

     

    //Set to 3 to enable triple buffering, useful to prevent large framerate drops when vsync is enabled

    BackbufferCount = “2” // 2 to 3

     

    //

    //Graphics

    //

     

    //LOD’s to drop on models, lower numbers are higher quality

    MeshQuality = “1” // 0 to 8

     

    //0 – Force 2x anisotropic filtering, 1 – Per material, 2 – Force 16x anisotropic filtering

    TextureFilter = “1” // 0 to 2

     

    //Number of mips to drop on streamed textures, lower numbers are higher quality

    TextureQuality = “2” // 0 to 3

     

    //Number of mips to drop on effects and dynamic decals, lower numbers are higher quality

    TextureQualityFX = “2” // 0 to 15

     

    //Number of mips to drop reflections on, lower numbers are higher quality

    TextureQualityProbes = “1” // 0 to 16

     

    //Number of mips to drop shadows on sun, lower numbers are higher quality

    TextureQualityBakedSunShadows = “1” // 0 to 2

     

    //Force lowest mips to stay loaded instead of streaming

    TextureLowDetailResident = “0” // 0 or 1

     

    DisableDynamicLightShadows = “1” // 0 or 1

     

    DisableDynamicSunShadows = “1” // 0 or 1

     

    //Resolution of spot light shadows

    SpotShadowTextureSize = “1024” // 128 to 8192

     

    //Resolution of omni (point) light shadows

    OmniShadowTextureSize = “256” // 128 to 2048

     

    //Enable multi-sampled soft shadows

    ShadowFiltering = “1” // 0 or 1

     

    //Number of lights with otherwise static shadows to force characters shadows on

    ActorShadows = “0” // 0 to 16

     

    //Enable volumetric sun and light shafts

    VolumetricLightingEnabled = “1” // 0 or 1

     

    //Number of raymarch samples for sunlight

    VolumetricLightingMaxSunSamples = “8” // 1 to 256

     

    //Number of raymarch samples for local lights

    VolumetricLightingMaxLightSamples = “40” // 1 to 256

     

    //Skip every other sample if color is constant

    VolumetricLightingSkipSunSamples = “1” // 0 or 1

     

    //Skip every other sample if color is constant

    VolumetricLightingSkipLightSamples = “1” // 0 or 1

     

    //Enabled order-independent transparency

    OIT = “1” // 0 or 1

     

    //Maximum number of overlapping transparency layers

    OITLayers = “8” // 8, 9, 12, or 16

     

    //Screen-space ambient occlusion method

    SSAOTechnique = “GTAO Medium Quality” // Disabled, HEMIAO, GTAO Low Quality, GTAO Medium Quality, GTAO High Quality, or GTAO Ultra Quality

     

    //Anti-aliasing technique

    AATechnique = “Filmic SMAA T2x” // None, FXAA, SMAA 1x, Filmic SMAA 1x, SMAA T2x, or Filmic SMAA T2x

     

    //Per-object motion blur

    MotionBlur = “Auto” // Off, Auto, or On

     

    MotionBlurQuality = “Medium” // Low, Medium, or High

     

    //Better lighting for skin

    SubsurfaceScattering = “0” // 0 or 1


    Сподобалася стаття? Поділитися з друзями:
    Залишити відповідь